Yesterday, on Friday the 21st my GAD class mates and I attended the US2020 STEM 'n Arts Expo at RTP. The event was an exhibition of the industrial, and commercial uses of both arts and STEM.
I feel like it was a good event for me, as a visual arts and STEM student, to attend. That being said, I also feel like it is a good event to attend for any student who is interested in science. It was a bit weak in the arts department. As a whole, I thoroughly enjoyed the event, I did not like the prices of food at the food trucks. I did not learn anything that pertains to GAD, but I did learn that we can already 3d print cartilage for the human ear or nose. I am afraid that this information does not relate to my GAD class.
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After playing Deus Ex: Human Revolution I have decided that it is both an experience and truth based game. First it has elements of a truth based game because there are certain events that only occur if you talk your way through a situation, commonly with guards. Second it is an experience based game because it often plays like a first person shooter, with boss battles required to continue the story, that can only be passed with combat.
The game designer used the elemental tetrad to his advantage when they built the game. The use of in game mechanics such as augmentations, was well tied to the story, as you got more augmentations as you played. In one chapter of the game, you lose all of your augmentations, this is especially well made, as I feel it helped set the atmosphere of the game. The aesthetics were well used to portray the gritty mildly dystopian cyber-punk world, with the clean, modern medical companies, side-by-side with the dirt poor people living on the streets, struggling to survive. Ultimately they tied to the story by putting weight on the final decision of the game, when you had to choose between the haves, and the have-nots. |